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47 open questions across 37 pages.

Every Design question box in the wiki, gathered in one place. Answer one by editing its page, replacing the box with the final rule, and adding a row to the Decision Log.

Overview

Tiers

  • How do levels map to tiers?: The Soldier page mentions levels 1–20 with tiers unlocking at 6, 11 and 16, and the Berserker’s Brutal Critical refers to “your Berserker level”. Most other rules scale off tier level only. Confirm whether characters have levels as well as…

Roadmap

Naming and Originality Review

  • Is Wayfarers for a home table or for publishing?: For private play, borrowed names don’t matter. For a public or paid release, everything below should be replaced or checked.

Character Creation

Attributes

  • What are the six attributes called?: The source uses three different sets of names: - Chapter 5: Might, Dexterity, Intelligence, Perspective, Charisma, Resolve - Design notes: Might, Dexterity, Intelligence, Wisdom, Presence, Resolve - Classes and feats use Wisdom and…
  • Is Survival an Intelligence or a Wisdom skill?: Chapter 5 puts Survival under Intelligence, but the Ranger rules call it “Wisdom Survival”.
  • What does each attribute control?: The Additional Info notes start a list of what each attribute governs: - Intelligence: how many spells you can know. - Perspective: experience; adds skill points. - Might, Dexterity, Charisma, Resolve: not decided. But the General Feats…

Knowledge Learnings

  • Which knowledge list is current?: The table uses the design-notes version. Chapter 5 differs: - Has separate Economics, Nature (animals and vermin, fey, magical beasts, monstrosities, plants, seasons and cycles, weather, primal magic) and Occult knowledges, and calls…

Skills and Learnings

  • Single attribute or attribute pairs?: The later version lets each trained skill use either of two attributes and adds Grapple, but drops Taming and Performance (). Pick one approach.
  • Perception and Deduction?: The Additional Info notes suggest “Perception and Deduction instead of Perception, Investigation and Insight”. The current core skills are Awareness, Insight and Analysis. Decide whether to merge them into two skills, and what to call them.

Starting Attribute Arrays

  • Is Heroic an official array?: Heroic totals 15, which breaks the “total of 12” rule. Chapter 5 lists only the first three arrays; Heroic appears only in the design notes. Decide whether it’s a high-power option or should be removed.

Lineages

Khitin

  • Leftover terms: “Strength score” should probably be Might. Piercing damage was folded into Sharp (see Damage Types). “DR” (damage reduction) isn’t defined elsewhere yet.

Lineages

  • What do the stars mean?: The Additional Info notes mark Sylvar, Stoutfolk, Scion, Drakan and Human with a ☆. It might mean the launch set, the first to finish, or something else.

Scion

  • Deep or Eldritch?: The Master Document V01 lists Deep (Myst) as the fourth Scion. The Additional Info notes list Eldritch instead.

Sylvar

  • Which Sylvar options?: - Master Document V01: Sun, Moon, Forest, High, Eladrin. - Additional Info notes: Forest, Sun, Moon, Air, Mountain, Frost, Water. High and Eladrin aren’t listed.

Therian

  • Is Nocturnal still an option?: The Additional Info notes list only Climber, Glider, Racer and Swimmer. Nocturnal isn’t included.
  • Is the shifting option a separate choice?: It’s unclear whether Beasthide, Swiftstride, Longtooth and Wildhunt are chosen in addition to the lineage ability or instead of it.

Classes

Arcanist

  • Curriculum or Academy?: Chapter 4 uses Curriculum of the , each pairing two classic schools: - Mesmer (illusion, enchantment) - Spellwarper (transmutation, conjuration) - Seer / Fateweaver (divination, necromancy) - Warmage (abjuration, evocation) The later roles…

Berserker

  • Legacy terms in Berserker: - Thrash uses “strength score” (should it be Might?). - Brutal Critical scales with “Berserker level”, but the rest of the class uses tier level. - Rage resists “bludgeoning, piercing, and slashing”, but the Damage Types page replaces…

Class Roles

  • Role names: One version of this section calls the roles “the warrior, the mage, the expert, and the gifted”; the other calls them Vanguard, Paragon, Specialist and Gifted. This page uses the second set.

Cleric

  • Domain or Prayer?: Chapter 4 and the expansion list use Domain of; the roles list uses Prayer of (and the feature list alternates between “Prayer” and “Faith”).

Druid

  • Circle or Grove?: Chapter 4 and the expansion list use Circle of; the roles list uses Grove of.

Duskblade

  • Light or heavy armor?: One description calls the Duskblade “a lightly armored fighter”, another “an armored fighter”.

Martial Artist

  • Which subclass list?: The three lists overlap only on Drunken Master (maybe renamed Swaying Jubilant) and Grappler.

Ranger

  • Sci-fi leftovers: Natural Explorer’s terrain list includes “deep space, colonial, or asteroid”, and Primeval Awareness detects “combat craft, infantry, mobile suits or warships”. These look copied from a sci-fi source. They need fantasy terrains and…
  • Which Favored Enemy version?: The source lists four alternatives: 1. Advantage on Survival checks to track favored enemies and on Intelligence checks to recall information. 2. When you hit with an attack, mark the target as your favored enemy for 1 minute or until you…

Rogue

  • Schemes or Panache?: One roles list calls the rogue’s mechanic Schemes; the expansion list calls it Panache.

Soldier

  • Valor or superiority dice?: The class description calls the resource Valor. A later roles list says “[superiority dice]”, and the maneuver rules use superiority dice. Decide whether Valor is the dice or a separate pool. See Soldier Maneuvers.

Soldier Maneuvers

  • Numbers needed: How many skills and superiority dice a Soldier starts with, when they get more, and the base for the save DC are all blank.

Sorcerer

  • Strain, Soul Motes or focus points?: The Additional Info notes say “Psions, monks, and sorcerers all use focus points.” The Master Document V01 gives the Sorcerer Strain and Soul Motes, and gives Focus only to the Martial Artist. Decide whether these three classes share one…
  • Heritage or Soul?: Chapter 4 and the roles list use Heritage; the expansion list uses Soul of the .

Subclasses

  • Subclass prefixes: Several classes use two different prefixes in different parts of the source: Arcanist (Curriculum vs Academy), Cleric (Domain vs Prayer), Druid (Circle vs Grove), Sorcerer (Heritage vs Soul). Pick one per class.

Rules

Action Points

  • How many AP, and when do they refresh?: - Chapter 10: at the start of each round, a player has 3 Action Points, a free movement and a free reaction. - Design notes: “You get 4 Action Points per turn. Your Action Points refresh at the end of your turn.” - Class drafts: Tier 2…

Boosting and Pushing

  • How does boosting work?: The headings “Pushing/Boosting” and “What’s the point of boosting?” have no rules yet: how many points you can spend, what a point adds, and how points recover.

Combat Actions

  • Do the new movement options replace Disengage and Get Up?: Retreating Step (uses your movement action) overlaps Disengage [1AP], and Reposition (get up and move 5 feet) overlaps Prone / Get Up [1AP]. Decide whether they replace, upgrade or sit alongside the Chapter 10 actions.

Conditions and Statuses

  • One conditions list: Merge the two lists into one, and define each condition. Frightened vs Shaken, and Flat-footed vs Off-Guard, look like duplicates.

Core Mechanics

  • What die do skill checks use?: The design notes list “Rolling d6 for skill checks” and “Stunts: rolling the same dice number on a skill check”, which suggests multiple d6s. But the difficulty ranks run from 5 to 50, and many rules mention d20-style advantage, crit…
  • What does beating the target number by 5 or 10 do?: The Additional Info notes say: “+5 … +10 = Critical Hit. Bypasses some damage reductions.” So beating the target by 10 might be a critical hit, and +5 might be a smaller bonus. This interacts with the crit-range abilities (Improved…
  • Defense Value, AC, or saves?: Most rules use DV (Defense Value) and “tests” with a TV (target value), but Cover and Obscurement still uses AC and Dexterity saving throws, and some abilities say “saving throw”, “save” or “DC”. The notes also ask for two defense systems:…

Cover and Obscurement

  • 5e terms: This section uses AC, Dexterity saving throws and Perception. Wayfarers uses DV and Awareness. Update once the defense system is settled (see Defense).

Damage Types

  • Which elemental damage types?: - Master Document V01: Fire, Ice, Nature, Water, Electric, Sonic, Air, Toxic. - Additional Info notes: Fire, Cold (covers water and ice), Nature, Electric, Sonic, Toxic. No separate Water or Air. Also decide whether Ice becomes Cold. The…

Defense

  • How does defense work?: Decide on the two defense systems. “DR” (damage reduction, from the Khitin) may be the damage-side one.

Equipment

Armor

  • Is “super heavy” a fourth armor category?: The Additional Info notes mention super heavy armor (−5 speed). The Master Document V01 lists only light, heavy and bespoke armor.
  • How do shields work?: - Master Document V01 (Weapons and Techniques): +1 DV while using a shield. With the shield technique, you can use your reaction to impose disadvantage on an attack against someone else. - Additional Info notes: you have to spend an AP to…

Weapons and Techniques

  • What is [ART]?: The Shield and Thrown entries use an [ART] tag. It probably marks the Expertise technique, but it isn’t defined.

Feats

General Feats

  • Which general feat structure?: The table at the top of this page is the Master Document V01 version (1 pick at Tier 1, “×2” at higher tiers). The revised structure above has more picks at every tier. Pick one.
  • Proficiency ladder: Tier 1 raises to Proficient and Tier 2 to Expert. Tiers 3 and 4 don’t name a level in the Master Document V01; the Additional Info notes use Master for both. See Weapons and Techniques for the proficiency / expertise / mastery split.

Skill Feats

  • Feats with two versions: - Rapid Reload: The Chapter 16 version lacks “(minimum 1)”; the later version adds a first bullet that’s the same as Point Blank Shot’s (“within 5 feet doesn’t impose disadvantage”). The merged version above leaves that bullet out. -…

Running the Game

Resting

  • Legacy terms in resting: - “Hit Die” vs the classes’ Class Dice. - “Constitution check”: Constitution isn’t a Wayfarers attribute (Might or Resolve?). - The DC is blank, and “Well Rested” has no defined benefit.