Each attribute has two core skills. On top of those, characters can train learnings: specialized trained skills, knowledges and crafts.

Core skills

AttributeSkills
MightAthletics, Intimidation
DexterityAcrobatics, Subterfuge
IntelligenceAnalysis, Survival
WisdomAwareness, Insight
PresenceInfluence, Performance
ResolveConcentration, Composure

Common trained skills

The source has two versions of this list.

Chapter 5, by attribute

  • Dexterity: Disable Device, Craft (___)
  • Intelligence: Knowledge (___), Decipher Script
  • Charisma: Languages, Taming, Performance (___)
  • Resolve: Operate Vehicle

Design notes, by attribute pair

PairTrained skills
Might / DexterityGrapple
Dexterity / IntelligenceCraft (___), Disable Device
Intelligence / WisdomKnowledge (___), Decipher Script
Presence / IntelligenceLanguages
Resolve / DexterityOperate Vehicle (___)

Single attribute or attribute pairs?

The later version lets each trained skill use either of two attributes and adds Grapple, but drops Taming and Performance (___). Pick one approach.

More skills and tools (Additional Info notes)

Skill ideas

  • Endurance (Constitution; probably Might or Resolve here)
  • Ride (attribute not chosen)
  • Engineering / Tinkering (Intelligence)
  • Forgery (attribute not chosen)

Perception and Deduction?

The Additional Info notes suggest “Perception and Deduction instead of Perception, Investigation and Insight”. The current core skills are Awareness, Insight and Analysis. Decide whether to merge them into two skills, and what to call them.

Tool proficiencies

  • Forgery kit
  • Thieves’ tools
  • Chef’s tools
  • Disguise kit
  • Healing kit
  • Herbalist kit (the Druid already starts with a herbalism kit)
  • Poisoner’s kit

Common vehicles

  • Land
  • Sea
  • Air

Other skill topics

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