Skill challenges have a difficulty rank, and the GM tells the party the rank before they roll so they know how hard it will be. If a task is Demanding, the party knows the DC is between 20 and 24. Enemy DCs can be described the same way.

DCRank
5Routine
10Simple
15Average
20Demanding
25Tough
30Challenging
35Daunting
40Formidable
45Epic
50Nigh Impossible

Skill challenges are also central to making exploration fun (see Design Pillars).

Stunts

“Stunts: rolling the same dice number on a skill check.” Matching dice on a skill check could trigger a bonus effect. Needs the core die decided (see Core Mechanics).

Clocks

The Additional Info notes list Clocks under challenges: progress clocks that fill as the party succeeds or fails. Not written yet.