Role: Paragon · Signature: Wild Shape

A versatile primal caster, one with nature. Druids affect areas with nature spells and field effects and interact with animals.

  • Primary abilities: Wisdom, Intelligence
  • Class dice: d8

Proficiencies

  • Ability proficiency level increase (choose two): Wisdom, Intelligence, Dexterity
  • Skills (choose two): Knowledge: Nature, Knowledge: Arcana, Acrobatics, Taming, Insight, Awareness, Survival, Influence
  • Weapons: Simple weapons
  • Tools: Herbalism kit
  • Armor: Light armor

Class features

Nature’s Gift. Not written yet.

Wild Shape [1AP]. You transform into a beast form you have learned. You stay in that form for a number of hours equal to twice your tier level, or until you use Wild Shape again, become incapacitated, or die. You can leave the form early for 1 AP.

Primal Spellcasting. You gain access to the Primal spell list. See Spellcasting.

Voice of Nature. You know the secret language of druid orders. You can speak to nature by spending 10 minutes communing. You can also use Influence to make an impression on animals and make very simple requests of them. In most cases, wild animals will give you time to make your case.

Tier abilities are still the blank Class Template.

Subclasses

Chapter 4 (Circle of)Class roles (Grove of)
the Untamedthe Untamed
Balancethe Desolate
the Moonthe Shimmering Sky
the Forest Protectorthe Forest Protector
the Spirit Shaman

Circle or Grove?

Chapter 4 and the expansion list use Circle of; the roles list uses Grove of.

Druid description draft

“Being aware of your surroundings is essential in ___, but being in tune with the environment ___. Drawing strength ___”

Expansion subclasses

the Untamed (Circle of Land?) · Balance · the Moon · the Forest Protector · Dreams · the Warshaper · the Shepherd / Planar Shepherd · the Shaman · Stone · Blight (Ooze / Decay) · the Kindred Spirit · the Hive · the Chimerist