Goal: find out which mechanics work together, which need work, and which to drop, then iterate.

Alpha 1 (milestone M2)

Scope: Tier 1 only. Classes: Berserker, Soldier, Ranger, Druid, Bard (one per role, plus the two most complete). Lineages: Therian, Stoutfolk, Sylvar, Human, Taruk. About 20–30 spells and 10 creatures.

  • Assemble the playtest packet: core rules summary, 5 pregenerated characters, sheet, starter spells
  • Write a short one-shot adventure with one of each scene type: conflict, interlude, GM scene
  • Include at least one skill challenge and one exploration event
  • Write a feedback form: fun, clarity, turn speed, rounds per fight, confusing rules
  • Run with the core group
  • Run with at least one group that has never seen the rules
  • Time each combat round and count rounds per fight against the 2–3 / 4–5 / 6–8 targets
  • Log findings and record resulting changes in the Decision Log

Alpha 2 (milestone M3)

  • All 16 classes at Tiers 1–2, one subclass each
  • Run a two- or three-session mini campaign that crosses from Tier 1 to Tier 2
  • Test tier advancement, feats and the secret check-in
  • Balance pass across all classes

Beta (milestone M4)

  • Full Tiers 1–4, full spell list, starter bestiary
  • Open the beta to a wider group of outside playtesters
  • Test high-tier play (Tier 4 “fully realized characters”)
  • Final balance pass and errata

Exit criteria

  • Two or more outside groups have played through without the designer explaining rules.
  • The open questions list is empty.