Role: Vanguard · Resource: Valor

Soldiers are masters of weaponry who rely on tactics and maneuverability to dominate in battle. Valor fuels their unparalleled combat prowess. They are well acquainted with death, both in dealing it out and staring it defiantly in the face. Soldiers are adept with a variety of weapons, and a well-equipped soldier always has the right tool for the job. Practitioners in the art of attrition: the longer a soldier stays in the fight, the more dangerous they become.

An armored battlefield tactician, leader and weaponmaster who commands and maneuvers around the battlefield.

  • Primary abilities: Might, variable
  • Hit points and class die: 1d10

Proficiencies

  • Ability proficiencies (choose two): Might, Dexterity, Resolve
  • Skills (choose two): Acrobatics, Animal, Athletics, Awareness, Insight, Intimidation, Survival, Knowledge: History
  • Weapons: Simple weapons, martial weapons
  • Tools: None
  • Armor: Light armor, heavy armor, shields

Class features

  • Maneuvers
  • Valor
  • Second Wind
  • Action Surge
  • Weapon Mastery

Traits

Two skills per level; new tiers unlock at levels 6, 11 and 16.

Tier 1

  • Battlefield Surveyor
  • Bravery. Your courage stands strong in the face of fear. Bonus to saves against fear.
  • Fighting Style (8 options, not yet named)
  • Stubborn
  • Keen Senses
  • Six open slots

Tier 2 (4th Action Point, maneuver upgrade, subclass feature)

  • Weapon Specialization
  • Combat Flexibility / Martial Versatility. Whenever you gain this ability, you can shift your martial focus: replace a fighting style you know with another available to you, or replace a feat you know with another whose requirements you meet.
  • Juggernaut
  • Fighting Style
  • Armor Specialization
  • Adaptive Tactics
  • [New Social Skill] · [New Exploration Skill] · [Upgraded Exploration Skill] · [Upgraded Combat Skill] ×2

Tier 3 (5th Action Point, maneuver upgrade, subclass feature)

  • Greater Weapon Specialization
  • Indomitable (rename). If you fail an attribute test, you can reroll it with a bonus equal to your level, and must use the new roll. You can’t use this again until you finish a long rest.
  • Weapon Adept
  • Fighting Style
  • Armor Expertise
  • Tempered Combatant
  • Vigilant Senses

Tier 4 (6th Action Point, maneuver upgrade, subclass feature)

  • Legendary Combatant
  • Unconquerable
  • Improved Action Surge
  • Fighting Style
  • Armor Mastery
  • I Can Do This All Day. If bloodied, gain temporary HP and regain 1 Physical Point.
  • Tempered Attrition

Valor or superiority dice?

The class description calls the resource Valor. A later roles list says “[superiority dice]”, and the maneuver rules use superiority dice. Decide whether Valor is the dice or a separate pool. See Soldier Maneuvers.

Terms to define

“Physical Point” (I Can Do This All Day) and “Animal” in the skill list aren’t defined elsewhere yet.

Subclasses

  • Valor of the Gunslinger
  • Valor of the Warblade
  • Valor of the Knight Marshal
  • Valor of the Champion
  • Valor of the Gladiator

Expansion subclasses

Gunslinger (Renegade / Gunslinger / Sharpshooter; add Steady Aim, Careful Eyes, Close Quarters Shooting, Rapid Strike, Snap Shot) · Battle Master / Warblade · Knight Marshal / Warden / Banneret · Champion · Marauder (takes damage to deal more) · Samurai / Ronin · Gladiator · Eternal Blade · Occult Slayer / Forsaker · Cavalier / Dragoon · Dragon Champion · Echo Knight · Commander (fold into Knight Marshal) · Brute / Dreadnaught