Exhaustion and wounds are ailments and negative effects on your character.
Exhaustion shouldn’t feel like death. In an intense session, it could be common to burn out one of your attributes and gain levels of exhaustion (see Boosting and Pushing).
A more interesting health and status management system is on the Roadmap.
Related terms
“Bloodied” (see Appendix Notes), “marking a vitality” (Berserker) and “Physical Points” (Soldier) all point toward this system but aren’t defined yet.
From the Additional Info notes
- Wounded. When you drop below half health, you lose 1 Action Point.
- Death saves. Death saving throws spend from a death saves pool. (Pool size and refresh not written yet.)
- Death’s Door / Doomed is listed as a condition (see Conditions and Statuses).
- Surrender. If a character surrenders, they may receive a scar or mark.