Status effects are a big part of Wayfarers combat. Many Damage Types can apply a status. The source has two lists of conditions.

Chapter 5 conditions

  • Off-Guard
  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Grappled / Restrained
  • Incapacitated
  • Invisible
  • Sleep
  • Petrified
  • Poisoned
  • Prone
  • Slowed. −1 Action Point and speed reduced.
  • Unconscious

Design-notes statuses

  • Bleeding
  • Blinded
  • Off-Guard
  • Weakened
  • Hampered
  • Stupefied / Dazed
  • Dazzled / Fascinated
  • Overwhelmed
  • Helpless
  • Concealed
  • Confused / Manic
  • Controlled
  • Unconscious
  • Sick
  • Burned
  • Frozen
  • Poisoned
  • Stunned
  • Hasted
  • Slowed
  • Staggered

Definitions from the Additional Info notes

ConditionEffect
Blinded—
Deafened—
Dazzled—
Flat-footed—
Death’s Door / DoomedNew. Not written yet.
WeakenedDecreases physical checks and saves
StupefiedDecreases mental checks and saves
Overwhelmed / Frazzled−1 or −2 to all saves, or disadvantage on attacks against the creature that frazzled you
DazedDisadvantage on perception
HelplessAttacks against you are automatic crits; you can be killed outright (coup de grace)
ConcealedDifficult to see, but you are still observed
ConfusedCan’t tell friend from foe: targets random creatures or hits itself, and is flat-footed
Controlled—
Unconscious—
Sick—

The same notes list three damage-over-time effects: Bleeding, Poisoned and Decay (see Damage Types).

Attribute penalties

StatusEffect
DrainedPenalty to physical checks; lose HP and max HP
EnfeebledPenalty to physical checks and melee attack rolls
StupefiedPenalty to mental checks and spell power (the Additional Info notes say mental checks and saves)
DepressedPenalty to spiritual checks

Possible groupings

Senses (fascinated, dazzled) · Weakness · Ailments · Impairments (lowered abilities) · Mental

Also used in class text

Shaken, battered, bloodied, flat-footed (probably Off-Guard), fatigued, brittle (see Appendix Notes).

Persistent damage is listed as a topic.

One conditions list

Merge the two lists into one, and define each condition. Frightened vs Shaken, and Flat-footed vs Off-Guard, look like duplicates.

See also Elemental Blights.