Status effects are a big part of Wayfarers combat. Many Damage Types can apply a status. The source has two lists of conditions.
Chapter 5 conditions
- Off-Guard
- Blinded
- Charmed
- Deafened
- Frightened
- Grappled / Restrained
- Incapacitated
- Invisible
- Sleep
- Petrified
- Poisoned
- Prone
- Slowed. −1 Action Point and speed reduced.
- Unconscious
Design-notes statuses
- Bleeding
- Blinded
- Off-Guard
- Weakened
- Hampered
- Stupefied / Dazed
- Dazzled / Fascinated
- Overwhelmed
- Helpless
- Concealed
- Confused / Manic
- Controlled
- Unconscious
- Sick
- Burned
- Frozen
- Poisoned
- Stunned
- Hasted
- Slowed
- Staggered
Definitions from the Additional Info notes
| Condition | Effect |
|---|---|
| Blinded | — |
| Deafened | — |
| Dazzled | — |
| Flat-footed | — |
| Death’s Door / Doomed | New. Not written yet. |
| Weakened | Decreases physical checks and saves |
| Stupefied | Decreases mental checks and saves |
| Overwhelmed / Frazzled | −1 or −2 to all saves, or disadvantage on attacks against the creature that frazzled you |
| Dazed | Disadvantage on perception |
| Helpless | Attacks against you are automatic crits; you can be killed outright (coup de grace) |
| Concealed | Difficult to see, but you are still observed |
| Confused | Can’t tell friend from foe: targets random creatures or hits itself, and is flat-footed |
| Controlled | — |
| Unconscious | — |
| Sick | — |
The same notes list three damage-over-time effects: Bleeding, Poisoned and Decay (see Damage Types).
Attribute penalties
| Status | Effect |
|---|---|
| Drained | Penalty to physical checks; lose HP and max HP |
| Enfeebled | Penalty to physical checks and melee attack rolls |
| Stupefied | Penalty to mental checks and spell power (the Additional Info notes say mental checks and saves) |
| Depressed | Penalty to spiritual checks |
Possible groupings
Senses (fascinated, dazzled) · Weakness · Ailments · Impairments (lowered abilities) · Mental
Also used in class text
Shaken, battered, bloodied, flat-footed (probably Off-Guard), fatigued, brittle (see Appendix Notes).
Persistent damage is listed as a topic.
One conditions list
Merge the two lists into one, and define each condition. Frightened vs Shaken, and Flat-footed vs Off-Guard, look like duplicates.
See also Elemental Blights.