Chapter 10.
The order of combat
- Surprise
- Initiative (types: not written yet)
- Your turn: see Action Points and Combat Actions
Combat length
| Fight | Rounds |
|---|---|
| Quick | 2–3 |
| Moderate | 4–5 |
| Boss or long fight | 6–8 |
Rounds are 15 seconds. See Design Philosophy.
Ranges
Combat doesn’t need a grid. Most abilities use three ranges:
| Range | Distance |
|---|---|
| Close | within 30 ft |
| Near | 30–60 ft |
| Far | 60 ft+ |
Modes of play
These headings have no text yet:
- Theater of the Mind
- Grid-Based Combat
- Mounted Combat
- Aerial Combat
Other rules
- Cover and Obscurement
- Conditions and Statuses
- Damage Types
- Areas of Effect
- Flanking: see Appendix Notes
- Attacks of opportunity: Vanguard classes get them.