Walls, trees, creatures and other obstacles can provide cover, making a target harder to harm. A target benefits from cover only when an attack or other effect originates on the opposite side of the cover.

There are three degrees of cover. If a target is behind multiple sources, only the most protective degree applies; they don’t add together. For example, a target behind a creature (light cover) and a tree trunk (heavy cover) has heavy cover.

CoverBonusExample
Light+2 to AC and Dexterity saving throws. You generally can’t hide in light cover.At least half the body blocked: a low wall, large furniture, a narrow tree trunk, or a creature (friend or foe).
Heavy+5 to AC and Dexterity saving throwsMost of the body covered: a portcullis, a full wall, a thick tree trunk.
TotalBonus to Stealth. Can’t generally be targeted directly by an attack or spell, though some area effects can reach it.Completely concealed from view.

Obscurement

  • Lightly obscured. Darkness and other effects that obscure vision are a significant hindrance. A lightly obscured target gives disadvantage on Perception checks that rely on sight. Examples: dim light, light fog, moderate foliage.
  • Heavily obscured. Not written yet.

5e terms

This section uses AC, Dexterity saving throws and Perception. Wayfarers uses DV and Awareness. Update once the defense system is settled (see Defense).