Characters have a Defense Value (DV). Several abilities raise it (the Defender identity, Beasthide, the Guardian’s Defender’s Resolve), and the Berserker’s Unarmored Defense sets a base Defense Score of 10 + Dexterity and Resolve bonuses.
Design notes
- Two defense systems: one that deals with damage, one that handles status effects.
- Open questions from the notes: Being hit → Dexterity? Overcoming damage / mitigation → Might? Shrugging off effects → Resolve? Or physical, mental and shrugging off effects?
- Removal of medium armor (see Armor).
- Removal of piercing damage (see Damage Types).
How does defense work?
Decide on the two defense systems. “DR” (damage reduction, from the Khitin) may be the damage-side one.