Soldier maneuvers (called “Fighter Skills” in the source).

Skills

You learn [a number of] skills. Many skills enhance your attack in some way. You can only use one skill per attack. You learn additional skills of your choice at levels [?]. Each time you learn new skills, you can replace one skill you know with a different one.

Superiority dice

You have [a number of] superiority dice. A superiority die is expended when you use it. You regain all expended superiority dice when you finish a short or long rest. You gain an additional superiority die at levels [?].

Skill save DC = ? + Might or Dexterity modifier (your choice)

Numbers needed

How many skills and superiority dice a Soldier starts with, when they get more, and the base for the save DC are all blank.

Maneuver list

  • Ambush
  • Bait and Switch
  • Brace
  • Brash Stance
  • Brutal Charge
  • Commander’s Strike
  • Commanding Presence
  • Defensive Stance
  • Disarming Attack
  • Distracting Strike
  • Dragging Sweep
  • Dual Blade (?)
  • Evasive Footwork
  • Feinting Attack
  • Grappling Strike
  • Gun Butt (rename)
  • Jarring Strike
  • Lunging Attack
  • Maneuvering Attack
  • Menacing Attack
  • Parry
  • Power Stance
  • Precision Attack
  • Pushing Attack
  • Quick Toss
  • Rally
  • Riposte
  • Shield Bash
  • Slashing Strike
  • Sweeping Attack
  • Tactical Assessment
  • Trip Attack
  • Twin Strike
  • Whip Swing
  • Whirling Slash
  • Whirling Strike