Soldier maneuvers (called “Fighter Skills” in the source).
Skills
You learn [a number of] skills. Many skills enhance your attack in some way. You can only use one skill per attack. You learn additional skills of your choice at levels [?]. Each time you learn new skills, you can replace one skill you know with a different one.
Superiority dice
You have [a number of] superiority dice. A superiority die is expended when you use it. You regain all expended superiority dice when you finish a short or long rest. You gain an additional superiority die at levels [?].
Skill save DC = ? + Might or Dexterity modifier (your choice)
Numbers needed
How many skills and superiority dice a Soldier starts with, when they get more, and the base for the save DC are all blank.
Maneuver list
- Ambush
- Bait and Switch
- Brace
- Brash Stance
- Brutal Charge
- Commander’s Strike
- Commanding Presence
- Defensive Stance
- Disarming Attack
- Distracting Strike
- Dragging Sweep
- Dual Blade (?)
- Evasive Footwork
- Feinting Attack
- Grappling Strike
- Gun Butt (rename)
- Jarring Strike
- Lunging Attack
- Maneuvering Attack
- Menacing Attack
- Parry
- Power Stance
- Precision Attack
- Pushing Attack
- Quick Toss
- Rally
- Riposte
- Shield Bash
- Slashing Strike
- Sweeping Attack
- Tactical Assessment
- Trip Attack
- Twin Strike
- Whip Swing
- Whirling Slash
- Whirling Strike