Where each class stands, based on the Master Document V01. Update a row when you finish a piece.

Key: Done · Partial · Names (ability names but no rules text) · — (not started)

ClassRoleChassisCore featuresT1T2T3T4Subclasses writtenExplore / social hooks
BerserkerVanguardDoneDonePartialPartialPartialPartial1 of 5—
SoldierVanguardDoneNamesNamesNamesPartialNames1 of 5—
Martial ArtistVanguardPartial—————0—
GuardianVanguard—PartialNamesNamesNamesNames0—
ArcanistParagon——PartialPartial——0—
ClericParagonPartialNames————0—
DruidParagonDonePartial————0—
PsionParagon——————0—
ArtisanSpecialist——————0—
SageSpecialist——————0—
RangerSpecialist—PartialPartialPartialPartialPartial1 draftPartial
RogueSpecialist——Names———0—
BardGiftedDonePartial————0—
DuskbladeGifted——————0—
SorcererGifted—Partial————0—
WarlockGifted—Partial—Partial——0—

Chassis means primary abilities, Class Dice, and proficiencies.

Definition of done for a class

A class is ready for playtesting when:

  • Chassis is complete: primary abilities, Class Dice, all five proficiency lines
  • Class resource and class kit are written with exact numbers
  • Every tier has its full set of picks written, with no ”?” slots
  • Every tier from 2 up has its social, exploration and combat skill slots filled
  • It has at least one exploration hook and one social hook
  • It uses only current terms (attribute names, damage types, conditions)
  • It has at least one complete subclass
  • Someone has built a character with it and played a session

To track a class against this list, copy it onto the class page as a checklist (- [ ] items).