Role: Gifted · Resource: Strain / Soul Motes · Primary ability: Resolve

An innate caster who must control their power. Sorcerers use their body and willpower to command magical energy, which puts Strain on the caster: powerful, but at a cost. They use Resolve to cast the magic from within them, and use Soul Motes to aid allies and cripple enemies.

  • Can take any spell list
  • Splits health with a familiar
  • Can have signature spells
  • Ability names in the notes: Soul Spark, Soul Well, Soulstorm
  • Uses metamagic

Soul Well and Soul Mote

From the Additional Info notes:

  • Soul Well: healing, increased damage, decreased incoming damage.
  • Soul Mote: continuous damage, heals, and a “sticky grenade”.

Strain, Soul Motes or focus points?

The Additional Info notes say “Psions, monks, and sorcerers all use focus points.” The Master Document V01 gives the Sorcerer Strain and Soul Motes, and gives Focus only to the Martial Artist. Decide whether these three classes share one resource.

Tier abilities are still the blank Class Template.

Subclasses

Chapter 4Class roles (___ Heritage)
Wild HeritageBlood Magus Heritage
Warmage HeritageClockwork Heritage
ConvokerDivine Spirit Heritage
ElemancerConvoker
Elemental Savant

Heritage or Soul?

Chapter 4 and the roles list use ___ Heritage; the expansion list uses Soul of the ___.

Convoker. Gains the abilities of monsters, like a blue mage. Tier 1: learns from failing against an effect. Tier 2: from being hit by an effect. Tier 3: from seeing an effect.

Expansion subclasses

the Wild · the Shadowcrafter · the Divine Spirit · the Warmage · the Convoker · the Dragon (dragon familiar?) · Clockwork · the Stormborn · the Blood Magus / Fiendblood · the Incantatrix · the Elemancer / Elemental Heritage (Wu Jen / Elemental Savant) · the Rift · the Cursed · the Phoenix