Role: Gifted · Resource: Strain / Soul Motes · Primary ability: Resolve
An innate caster who must control their power. Sorcerers use their body and willpower to command magical energy, which puts Strain on the caster: powerful, but at a cost. They use Resolve to cast the magic from within them, and use Soul Motes to aid allies and cripple enemies.
- Can take any spell list
- Splits health with a familiar
- Can have signature spells
- Ability names in the notes: Soul Spark, Soul Well, Soulstorm
- Uses metamagic
Soul Well and Soul Mote
From the Additional Info notes:
- Soul Well: healing, increased damage, decreased incoming damage.
- Soul Mote: continuous damage, heals, and a “sticky grenade”.
Strain, Soul Motes or focus points?
The Additional Info notes say “Psions, monks, and sorcerers all use focus points.” The Master Document V01 gives the Sorcerer Strain and Soul Motes, and gives Focus only to the Martial Artist. Decide whether these three classes share one resource.
Tier abilities are still the blank Class Template.
Subclasses
| Chapter 4 | Class roles (___ Heritage) |
|---|---|
| Wild Heritage | Blood Magus Heritage |
| Warmage Heritage | Clockwork Heritage |
| Convoker | Divine Spirit Heritage |
| Elemancer | Convoker |
| Elemental Savant |
Heritage or Soul?
Chapter 4 and the roles list use ___ Heritage; the expansion list uses Soul of the ___.
Convoker. Gains the abilities of monsters, like a blue mage. Tier 1: learns from failing against an effect. Tier 2: from being hit by an effect. Tier 3: from seeing an effect.
Expansion subclasses
the Wild · the Shadowcrafter · the Divine Spirit · the Warmage · the Convoker · the Dragon (dragon familiar?) · Clockwork · the Stormborn · the Blood Magus / Fiendblood · the Incantatrix · the Elemancer / Elemental Heritage (Wu Jen / Elemental Savant) · the Rift · the Cursed · the Phoenix