Every class in the source is built on the same skeleton. Copy this outline when starting a class page.
[Class Description]
Primary Abilities:
Hit Points / Class Dice:
Proficiencies
Ability Proficiency Level Increase (Choose Two):
Skills (Choose Two):
Weapons:
Tools:
Armor:
Class Features
Resources:
Class Kit:
Tier 1 (about 10–12 abilities to choose from)
Tier 2 (+1 Action Point, subclass feature)
[New Social Skill]
[New Exploration Skill]
[Upgraded Exploration Skill]
[Upgraded Combat Skill]
[Upgraded Combat Skill]
Tier 3 (+1 Action Point, subclass feature)
Tier 4 (+1 Action Point, subclass feature)
Subclasses (4–5)
Notes
- Tier abilities are drafted as checkbox lists: players pick from them as they level. The Soldier draft says “two skills per level, new tiers unlock at levels 6, 11 and 16.”
- Every tier from 2 up is meant to include a new social skill, a new exploration skill, an upgraded exploration skill and two upgraded combat skills, so every class can engage all three Design Pillars.
- Tiers 2, 3 and 4 each add an Action Point (4th, 5th and 6th).