General feats are available at every tier. Each can be taken more than once, getting stronger at higher tiers.
| Feat | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|
| Health Increase | Increase your health by your Resolve score | ×2 | ×2 | ×2 |
| Skill Increase | Gain skill points equal to your Intelligence score | ×2 | ×2 | ×2 |
| Proficiency Increase | Raise up to two skills, learnings or weapons to Proficient | ×2, up to Expert | ×2 | ×2 |
| Attribute Increase | +1 to one attribute | +1 to one attribute | +1 to one attribute, or +1 to any | +1 to one attribute, or +1 to any |
“×2” means the source lists that option twice at that tier.
The Prodigy identity adds 2 skill points each time you take Skill Increase.
Revised structure (Additional Info notes)
The Additional Info notes restructure general feats so each pick is a separate, repeatable option with a tier requirement:
| Feat | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|
| Health Increase (your Resolve score) | 3 picks | 2 picks | 2 picks | 2 picks |
| Skill Increase (skill points = Intelligence) | 3 picks | 2 picks | 2 picks | 2 picks |
| Proficiency Increase (two skills, learnings or weapons) | 3 picks, up to Proficient | 2 picks, +1 level up to Expert | 2 picks, +1 level up to Master | 2 picks, +1 level up to Master |
| Attribute Increase | +1 to each attribute, once each | +1 to each attribute, once each | +1 to each attribute once each, plus +1 to any | +1 to each attribute once each, plus +1 to any |
From Tier 2, a Proficiency Increase can raise the same skill twice.
The same notes list Knight of the Crown as a Tier 2 feat.
Which general feat structure?
The table at the top of this page is the Master Document V01 version (1 pick at Tier 1, “×2” at higher tiers). The revised structure above has more picks at every tier. Pick one.
Proficiency ladder
Tier 1 raises to Proficient and Tier 2 to Expert. Tiers 3 and 4 don’t name a level in the Master Document V01; the Additional Info notes use Master for both. See Weapons and Techniques for the proficiency / expertise / mastery split.
Tier 1 general feats
- Actor.
- Advantage on Charisma (Influence) and Charisma (Performance) checks when trying to pass yourself off as someone else.
- You can mimic the speech of another person or the sounds of other creatures. You must have heard the person speak, or the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Influence) check lets a listener tell the effect is faked.
- Alert. See Skill Feats.
- Healer
- Journeyman
- Lucky
- Magic Initiate
- Musician
- Savage Attacker
- Skilled
- Survivor
- Tavern Brawler
- Tough