Weapon groups
- Simple weapons
- Martial weapons
- Bespoke weapons
Proficiency levels
- Proficiency: a bonus
- Expertise: an active technique
- Mastery: a passive benefit
The Berserker and Guardian’s Weapon Expertise lets them use the techniques of certain weapons.
Weapon properties and techniques
| Property | Techniques |
|---|---|
| Shield | +1 DV while using a shield. [ART] When a creature you can see attacks a target other than you, you can use your reaction to impose disadvantage on that attack. |
| Thrown | Throwing Expert: +2 damage when you throw your melee weapon. [ART] You can draw your thrown weapon as part of the (unfinished) |
| Melee | Cleave, Graze |
| Ranged | — |
| Heavy | Cleave (rename), Graze, Topple, Push |
| Light | Nick |
| Versatile | Flex, Push |
| Reach | Topple |
| Ammunition | — |
| Finesse | Vex |
| Two-Handed | Push |
Other properties used in class and feat text: Loading, backswing, forceful.
Weapon ideas from the Additional Info notes
- Hefty: a property that might be the opposite of Light.
- Arm crossbow: a weapon to add.
- Weapon and armor traits by power source: Martial, Divine, Primal, Arcane, Psionic, Specialist.
See Armor for the shield rules question.
?
The Shield and Thrown entries use an [ART] tag. It probably marks the Expertise technique, but it isn’t defined.