Weapon groups

  • Simple weapons
  • Martial weapons
  • Bespoke weapons

Proficiency levels

  • Proficiency: a bonus
  • Expertise: an active technique
  • Mastery: a passive benefit

The Berserker and Guardian’s Weapon Expertise lets them use the techniques of certain weapons.

Weapon properties and techniques

PropertyTechniques
Shield+1 DV while using a shield. [ART] When a creature you can see attacks a target other than you, you can use your reaction to impose disadvantage on that attack.
ThrownThrowing Expert: +2 damage when you throw your melee weapon. [ART] You can draw your thrown weapon as part of the (unfinished)
MeleeCleave, Graze
Ranged—
HeavyCleave (rename), Graze, Topple, Push
LightNick
VersatileFlex, Push
ReachTopple
Ammunition—
FinesseVex
Two-HandedPush

Other properties used in class and feat text: Loading, backswing, forceful.

Weapon ideas from the Additional Info notes

  • Hefty: a property that might be the opposite of Light.
  • Arm crossbow: a weapon to add.
  • Weapon and armor traits by power source: Martial, Divine, Primal, Arcane, Psionic, Specialist.

See Armor for the shield rules question.

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The Shield and Thrown entries use an [ART] tag. It probably marks the Expertise technique, but it isn’t defined.