Potions and elixirs are consumable items.

Drinking a potion

  • Swig ([1AP]): roll the potion’s effect.
  • Full drink ([2AP]): the potion gives its maximum roll.

(From the appendix of the Master Document V01.)

Healing potions

PotionHealingPrice
Potion of Minor Healing1d4 + 1 / AP50 gp
Potion of Moderate Healing2d4 + 2 / AP250 gp
Potion of Greater Healing3d4 + 5 / AP750 gp
Potion of Superior Healing5d4 + 10 / AP2,000 gp
Potion of Supreme Healing8d4 + 15 / AP25,000 gp

Check the numbers

  • ”/ AP” is written after every healing amount. It probably means “per Action Point spent drinking”, which would combine with the swig rule above. Confirm.
  • The price jumps from 2,000 gp to 25,000 gp for the last step, while earlier steps roughly triple. 25,000 may be a typo for 2,500 or 5,000.
  • Money and item prices depend on the wealth system, which isn’t written yet (see Equipment).

Other potions and elixirs

Not written yet.