Ranger subclass draft, likely the Conclave of the Beast Tamer.

Tier 1

  • Primal Visage. Use an attribute from a beast in your Vessel.
  • Tamer Skill. 2 beasts per tier level. Only one beast can be out at a time; switching beasts costs AP. Beasts have their own movement and swift action, but share AP with the ranger.
  • Blood Bond. Beasts gain a bonus to attack creatures that attacked the ranger. Lasts one round.
  • Armor. Beasts gain an armor bonus.
  • Gathering Critters. Not written yet.
  • Three open slots

Tier 2

  • Exceptional Training. More training and beast damage options: increased intelligence, a fly or hover speed for a minute, and more. Costs a Boost (see Boosting and Pushing).
  • Improved Blood Bond. The attack bonus lasts until the creature is no longer a threat during the scene.
  • Improved Armor
  • Beast Mastery
  • Stampede

Tier 3

  • Beast Share Spell upgrade
  • Increased Critters ability
  • Magical Beast Mastery

Tier 4

  • Inspire Greatness. Not written yet.
  • Critter Dispersal. When you take damage, you can Boost to use a swift action: gain resistance to the damage, vanish into your critters, and reappear within 30 feet.